Unity 2D Random Dungeon Generator for a Roguelike Video Game
A simple approach to programming a top down 2D random dungeon generator for roguelike video games using C# in Unity
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Created by Billy McDaniel
Last updated 4/2019
English
Description
This is a course intended for beginner to intermediate Unity / C# video game developers who have an interest in the classic rogue-like video game genre. We'll be borrowing old familiar pixel art graphics to generate our 2D grid-based environments, characters and enemies.
This course is not a complete game. It's purpose is to explore a couple of simple random dungeon generation tactics and get you started in the world of procedural level generation. You'll also learn how to apply a rounded edge around all of the walls of your random dungeon to break up the repeating patterns and give the environment a more organic look.
What you'll learn
- Solving Problems with C# Programming
- Procedural Random Dungeon Generation
- Working with 2D Bitwise Tilemap Systems
- Simplified Solution for Enemy Pathfinding
Requirements
Get Unity 2D Random Dungeon Generator for a Roguelike Video Game Courses - Buy Now!!
- Basic Computing Experience
- 2D Graphics Editing Experience
- Experience with Unity Game Engine
- Experience in Photoshop is Helpful But Not Required
- Experience Programming in C#


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