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Unity 2D Random Dungeon Generator for a Roguelike Video Game Courses

Unity 2D Random

Unity 2D Random Dungeon Generator for a Roguelike Video Game

A simple approach to programming a top down 2D random dungeon generator for roguelike video games using C# in Unity
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Created by Billy McDaniel
Last updated 4/2019
English

Description

This is a course intended for beginner to intermediate Unity / C# video game developers who have an interest in the classic rogue-like video game genre. We'll be borrowing old familiar pixel art graphics to generate our 2D grid-based environments, characters and enemies.  
This course is not a complete game. It's purpose is to explore a couple of simple random dungeon generation tactics and get you started in the world of procedural level generation.  You'll also learn how to apply a rounded edge around all of the walls of your random dungeon to break up the repeating patterns and give the environment a more organic look.

What you'll learn

  • Solving Problems with C# Programming
  • Procedural Random Dungeon Generation
  • Working with 2D Bitwise Tilemap Systems
  • Simplified Solution for Enemy Pathfinding

Requirements

  • Basic Computing Experience
  • 2D Graphics Editing Experience
  • Experience with Unity Game Engine
  • Experience in Photoshop is Helpful But Not Required
  • Experience Programming in C#
Get Unity 2D Random Dungeon Generator for a Roguelike Video Game Courses - Buy Now!!

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