Blender 2.8 Game Character Creation
Learn to Create Game Characters with Blender 2.8 and Unity
HOT & NEW
Created by Darrin Lile
Last updated 4/2019
English
English [Auto-generated]
Description
In this course we’ll create a game character using Blender 2.8, and we'll export it to Unity and configure it so we can control it in the game engine.Beginning with the modeling, we’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender’s texture painting tools to create the clothes of the character, and we’ll use the sculpt tools to create the high res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.
Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating Custom Shapes to control the character.
What you'll learn
- 3D Modeling in Blender 2.8
- UV Mapping
- Texturing and Sculpting
- Baking a Normal Map
- Rigging a Character in Blender 2.8
- Animating a 2D Face with Grease Pencil
- Creating Animation Cycles for a Video Game
- Exporting a Character and Animations from Blender 2.8 to Unity
- Creating a C# Script in Unity to Control a Game Character
Requirements
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- You should have at least a little experience with Blender and Unity
- We use all free software in this course: Blender 2.8, the free version of Texture Packer, and the Personal Edition of Unity
- The instructor uses a graphics tablet in the texture painting and sculpting sections of the course


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